btw, is it possible to do something about the 11-book mages? It's extremely unbalanced with all colors (especially white/black) and now the others would be more due to the cheaper creatures. My suggestion is to pick 2 'uncommon' spells, but not the rare one ... if it can't be coded, then I don't know.
I haven't looked into it...
_I disagree with Great Wasting's high cost, but maybe I didn't use it to its fullest potential. Does it really make a huge difference? Isn't it better to just corrupt the cities you want and save the money for a couple of efreets?
Forget the main power of these spells (corruption, volcanos). The added unrest of both these spells is
ridiculous. I doubt the effect is just +1 unrest for GW and +2 for Arm, as listed in the FAQ and help. For example, in a semi-decent empire, GW would take a 250 gold income to -50 and food -12 just due to the higher unrest. With Armageddon the hit is on the order of 250 to -250 and food -25. It is completely debilitating unless all your cities have animist's guilds, and even then it is pretty painful.
Against the AI, I'm not sure if there is any substantive effect. However, when used against the human player, the power is disproportionate to the the casting cost of the spell.
I'll lower the cost when someone can somehow demonstrate that these effects are commensurate with these spells' current upkeep.
_I also need to ask the difference of word of death and Death spell. From the description, it seems as if they're the same, but word of death is much more powerful. Then why is it cheaper and faster to research?
Word of Death is -5 save against any one creature. Death Spell is -2 save for
all units in combat.