One thing I hate in the original MoM is that, especially with heroes, you might have a unit with 10 'swords' and you cannot tell how it calculated that figure. How much was the units base attack? How much is a bonus from experience? Was it built with Adamantium weapons? Does it have Giant Strength cast on it? Is it getting a bonus from a node aura? Hero special items? etc. etc.
I've altered the unit display in MoM IME to colour code the unit attributes better, so 'swords' etc. from the base stats are one colour, experience in another colour, hero skills (Might etc.) in another colour, and so on. I change the way + to hit shows, so you could see where all the various + to hit bonuses were coming from, and I think this all this works great.
I've been doing a lot of work for 0.8.9 to get skill stats calculated correctly, e.g. so Barbarians get experience, adamantium, etc. bonuses to their Thrown attacks, and Draconians get bonuses to their Fire Breath. Now I'm finding the same problem with these.
e.g. a unit of Chaos Channeled Barbarian Spearmen built with Adamantium weapons in a city with a Fighter's guild when attacking a Chaos Node have Thrown weapon strength 6. Why?
1 from basic unit stats
1 from experience
2 from having Adamantium weapons
2 for being a Chaos Channeled unit under the effect of a Chaos Node Aura
and it really bugs me that I can't see where the '6' is coming from. I'm considering changing how the unit info screen shows these kinds of skills - should I show them similar to Attributes (like regular bow attacks), with little axe icons? And do the same for Draconian Fire Breath?
Any thoughts anyone?
Thanks,
Implode.
Unit display for attack skills like thrown weapons
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nice
sounds like an excellent idea! there's going to be mouse-over or right click information screens to let a new player know what the different color codings mean?
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Re: nice
I was going to draw a key/legend above the dismiss/OK buttons... once I've finalized all the colours :)Lupinedreams wrote:sounds like an excellent idea! there's going to be mouse-over or right click information screens to let a new player know what the different color codings mean?
Implode.
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on colors
speaking of colors, I noticed that in the last version (8.8?) that most of the player colors were shades of brown or tan or beige....maybe that's just the random colors they were given in the games I played with, but it made distinguishing between them annoying *shrugs* nothing that actually impedes gameplay, just an aesthetic thing
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I've tried to make all the standard wizards standard colours, so after you've been playing for a while you'll always recognize that particular shade of red to be Tlaloc. However yeah, I realise a lot of them are very similar and could probably use some revising.
However I've never changed them since I first put wizards in (0.2???), not sure if you meant you thought they'd changed in 0.8.8?
Implode.
However I've never changed them since I first put wizards in (0.2???), not sure if you meant you thought they'd changed in 0.8.8?
Implode.
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