rayrox222 wrote:
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Does anyone know the difference between difficulty levels? Seems AI leaves a lot to be desired and as far as I know they don't get smarter at harder difficulties. Do they just get more resources to work with so they can develop more quickly? Any handicaps for your units or magical spells when playing a harder difficulty? I was able to crush Merlin within 20 turns just by raiding his main city before he had many defending units and turned his other 3 or 4 cities into neutral ones that were easy pickings. I probably should've gone with a harder setting. Oh well I'm still having fun
At impossible, enemy wizards don't pay upkeep for anything.
That's an understatement.
At impossible, the AI is difficult for a variety of reasons.
1. They are bestowed with a
very large power level to start the game.
2. They don't have to maintain armies with food or gold.
3. They don't have to maintain summoned armies with mana. However, while the creatures don't get dispelled, they almost certainly drain the AI's mana reserve (either that or they cast a lot of spells) when the upkeep is high enough to offset their per-turn-power level advantage. It is common for the AI to go down to 0 mana for precisely one turn. After the AI hits bottom, it will get a 500 or 1500 (or 5000) mana boost the next turn, depending on its cities and captured nodes, and then the cycle repeats. When the AI has found a lot of nodes... it can't spend it's mana quick enough, and the mana begins to stockpile. Morale: early on, compete for nodes that the AI are targeting!
4. The AI is very aggressive. They will declare war on you almost always by the year 1408, even if you are on favorable terms. This is a lot sooner, than in the other difficulty levels. At this point prepare for an
endless stream of armies and magic coming your way. The AI is still fairly stupid, but when their power-level is 100x higher than yours, tactics become irrelevant (picture a flock of wraiths raiding your citadel when you're busy building chaffe like slingers or priests). Morale: try to knock out neighboring wizards before 1408!
5. The AI seems more adept at targeting vital resources (like their effeciency at trying to kill your heroes), but I'm not 100% sure.